If you want to develop a MMO, you need to commit to it. Even a text-based game can require a considerable amount of code, especially if you really want to grab the gamers attention and create an addicting and memorable gaming experience.
Roughly, you can have anywhere between 30-100+ files for a descent scale MMO (depends on what type of features are available in your game), with each file containing anywhere between 300-1000+ lines of code. So again, you need to committ to it, you need to put a lot of time and effort towards the project if you want it to be successful.
A hint I learned while searching the inter web: Don't try to make the "bestest-ever" in your first project, you'll never finish!
In terms of programming languages, PHP is probably the best choice for a text-based MMO. It has a small learning curve and there are all sorts of resources online. Since I have never coded in PHP before, I suggest using a free bulletin board like PhpBB and start installing custom mods. This will give you a feel of how to do PHP coding. Once you are a bit more confident, you can install a forum game mod like ADR (Advanced Dungeons & Rabbits) which will introduce you to the world of MMO text-based gaming.
Everything going on in the world of gaming, movies, books and more. I bring you destiny the game updates and reviews on new games, new movies, all manner of random adventures and more.
Ravage Search
Ravage Ritual embrace the interweb
Tuesday, March 15, 2011
Steps in the right direction....gathering information on Text Based games
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment