It seems there is yet hope for the ravaged ones....there has been very little exploration into the world of PHP however I am finding people of the same interest on a Mobile App called "Groupie" its actually a pretty legitimate chat room for the mobile device.
My little red riding wolf got her blog up and running today....she will be blogging about the little things throughout the day that get us through the next one.
I've found plenty of beginning tutorials
PHP Tutorial this one is decent...I would like to read these and then make a bullet pointed list like I have done for other posts...
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Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts
Tuesday, March 29, 2011
Wednesday, February 2, 2011
We agree the idea is great and all but what about character development?
What about character development?
How would a user become more than just a dot on the screen?
How would a user gain strength or possibly stealth?All very good questions that all deserve a decent response...so here are my thoughts on the matter.
As far as I am concerned this aspect of the game will be most difficult. Of course noob and other lower players will have a bunch of the same skills however after level 10 or so then the user can really get into powerful spells. Specialization in certain elements, perhaps knowledge of the force...maybe you want to make potions and poisons...
Each new user will start out as hardly any more than a dot...a tiny speck not even noticed by anyone. You will have some noob quests to get you acquainted with the new world. Your first mission will be to kill some other tiny specks....after you level up you will receive something like a stick figure for a body. Very rudimentary at the beginning and as the user gains knowledge and experience he/she also gains hands and feet...etc etc.
In order to level up users are expected to complete noob quests until the user specifies a region to join. Then the user will complete specific missions and quests for that region. In towns and marketplaces you will find hints and rumors of weapons trainers. In other areas you may find class trainers...any of these NPC types will lead a user to gain knowledge and experience (new skills and loot) in a specific area of concentration(a sort of talent tree).
Monday, January 31, 2011
Another day in the real world
It has been too long since I have had any news or updates for the story of Ravage. It seems working two jobs really takes the fight out of the dog. No matter I will be getting pay checks this Friday and that will make me quite happy. Only a few more months at this pace and I will have pulled myself out of debt. Once I can get out then I can really start to get a fund going for the game.Donations are always welcome and will be paid back in full otherwise it may take a while for me to do this on my own. It doesn't make any difference to me because I know sooner or later I will achieve my goal!
I have asked my AOI team about making a prototype game as a Facebook app but I am sure they will tell me the same thing we talked about last time.... thousands of dollars which don't accumulate overnight. The effort is not over...it has not hardly begun. I will keep on keeping on until I have an army behind me!
Labels:
Fund Raising,
Game Development,
lvl.2,
Ravage,
Ravage Ritual
Sunday, January 30, 2011
And the search continues...
It has been a while...time is a little short I have been gathering funds the only way I know how. I am now working two jobs while I wait to get out of this town....
Still searching for investors....every little bit counts and will be paid back in full.
The mission is still a go and we are gathering forces.
Very soon now our goals will be implemented.
For those I love I will sacrifice
Still searching for investors....every little bit counts and will be paid back in full.
The mission is still a go and we are gathering forces.
Very soon now our goals will be implemented.
For those I love I will sacrifice
Wednesday, January 26, 2011
Decisions Decisions ...as the story progresses
It seems as though I am now hit with a major conundrum. I need to start getting things rolling however I'm lacing the necessary funds to just have it done...and now my lead adviser is done wasting his email time just for me. I've got one last request before I decide though...help me make something out of nothing and I will gladly share. Until I actually see something done then no one gets paid...I can't trust anyone enough, especially those found over seas. Xenophobia at its best however I have been burned before and I would like that to not happen again...
Friday, January 21, 2011
The beginning is near the ritual continues...
Thank goodness it is Friday...If you are reading this then you are someone involved in the process so thank you for checking back...it seems in order to maintain above water and not get ahead of myself I must strive for simplicity.
The most simple game engine should be the one used, the ideals of the game will be all I need...In reality I would like a sort of Tron world. A huge grid and it will be the users vs the programs. Users can interact with other users but usually only to kill the programs. Programs carry all sorts of loot...things needed to gain experience.
Maybe what I am looking for is a browser based game engine...I hate to say it but a facebook-like application only I can't be hosted by facebook that idea is just appalling.
So far for game engines we have:
Click the links to get more information about those game engines....I would like to work with any of them depending on my investors...
Speaking on that note for one moment...I have added a 'donate' button at the bottom of the screen for those who are feeling charitable.
Feel free to leave responses on which game engine would be best for my gaming ideas.
The most simple game engine should be the one used, the ideals of the game will be all I need...In reality I would like a sort of Tron world. A huge grid and it will be the users vs the programs. Users can interact with other users but usually only to kill the programs. Programs carry all sorts of loot...things needed to gain experience.
Maybe what I am looking for is a browser based game engine...I hate to say it but a facebook-like application only I can't be hosted by facebook that idea is just appalling.
So far for game engines we have:
Panda 3D hosted by Disney...its cute
Xtremeworld (This one is practically already set up for an MMO atmosphere)
Effect Games (This one looks pretty good IMO)
Click the links to get more information about those game engines....I would like to work with any of them depending on my investors...
Speaking on that note for one moment...I have added a 'donate' button at the bottom of the screen for those who are feeling charitable.
Feel free to leave responses on which game engine would be best for my gaming ideas.
Labels:
effect games,
Game Development,
game engine,
LOVE,
lvl.0,
Panda,
xtremeworlds
Thursday, January 20, 2011
The basic layout used to describe the ideas and concepts of a game
Game Type:
This game will be a RPG first and foremost with some MMO elements
Genre:
It will be mostly RPG with action and adventure aspects
Style of PVP:
Player Vs Player will only happen in regions that have little to no law. If there is an NPC that witnesses any player vs player that NPC will end the fight.
Setting:
Each player will be in a sci-fi world with a wonderful mix of technology and simplicity. Each region of the world will have a unique mix of advances in tech.
Story:
This world is a dynamic place. Divided into regions with unique aspects of power and resources. Each region will have specific imports and exports. Players will need these things to advance and gain reputation.
Races:
Here is where things get tricky. All races will be some sort of humanoid depending on where the user has obtained citizenship and also what skills and knowledge the user has experienced. That being said we have as follows:
- The Warrior - As the warrior trains and gains power he will obtain larger and stronger weapons along with the ability to make a machine equipped with these weapons. The warrior class will be most difficult to excel in because of the "iron wall" that will separate Fire Nation for the rest of the world.
- The Magic User - Depending on what type of magic that is studied the black mage or healer will have a frail appearance...I am thinking this will be the bird-like race. Possibly owls and ravens....
- The Archer - This class is for those who enjoy ranged attacks...this class may be a little "squishy" meaning they can only wear light armors and not much hit points however what they lack in stature they make up with in firepower, the ability to target more precisely, and maybe even a pet of some sort to aid them...these will be the wolf-like humanoids.
- The Rogue - this will be the up close and personal melee specalist. The rogue class will be excellent at getting close to deal devastating combos hitting critical damage very often. They will also be able to target specific areas on opponents for kill shots, however they are not very strong with the ranged. This will be a puma/jaguar cat-like humanoid.
Fractions:
High Law, Medium Law, No Law
Disciplines:
Melee - a school devoted to hitting things with things. The user may find these training facilities more often that any others....this is where users will learn how to wield new close ranged weapons.
Ranged - a school devoted to hitting things with other things at a distance. These are a little more rare and usually a little more hidden/guarded.
Magic - a school devoted to manipulating the flow of energy. There will be many different types of these schools. All different colors of magic may be learned here through proper guidance.
Assassin - a school for all things stealth.The user will learn here how to conceal his/her presence and learn to sneak into places unauthorized. The user will also learn things of a more critical nature here...training is harsh and difficult but very rewarding.
Crafting:
There will be a very unique and somewhat complicated system to make everything. There will be ways to obtain secret quests that will explain how a player can obtain the correct information in crafting. Special machinery will be necessary to craft anything. These machines will be found randomly in the world. Ex
- You are a new user and you happen to enjoy killing a certain mob that drops pieces of copper, tin and aluminum...you have no idea what to do with them until you come across a tiny cave with a door and through that door you find a furnace to smelt those pieces into ingots. There will be a NPC wandering around to help you find your way and lead you to answers. Upon completion of a few quests for the NPC the user may be allowed free use of the machine ...or maybe even paid to make items.
Drive:
There is good reason to play this game. It is not just a game to be played. Users will have to battle one another in order to game resources of every kind. Most importantly with an internal stock exchange system everything will have a real money value. The better a region is competing the better the stock. Players will fight to destroy other economies in order for theirs to prosper.
Labels:
Game Development,
MMO,
Ravage,
Ravage Ritual,
RPG
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